Plexus Haptic Feedback Gloves

Plexus Immersive Corp, a SanFrancisco-based startup, has opened their developer kit wait list for their announced VR gloves.  They expect them to ship within the next two months.

We are looking for partners and developers to build the next generation of immersive content. Our first batch of Developer Kit shipments are scheduled for August 2018 with limited batches following. Reserve your spot in the queue for free and we’ll reach out to you when your Developer Kit is ready to ship.

The pair of VR gloves integrate haptic feedback and interface with multiple tracking standards, including SteamVR, Oculus Rift, and Windows “Mixed Reality” VR. Dubbed Plexus, a pair of dev kit gloves will cost $250, and a waitlist in now available through the company’s website.

Hand tracking must eventually be the default input control for AR / VR to reach smartphone level of penetration and to truly allow for quick queuing in the out of home entertainment space.  The market will expand on 6DOF physical controllers that exist today, but it won’t pass the mom test (grandma test) until their hands are free.

Plexus is made from a flexible silicone, which provides the internal electronics a measure of water resistance. The company says in a Reddit post that users will be able to rinse the glove under a tap for a quick wash. Dev kits are said to come with a pair of standard medium size gloves, although the company intends on providing smaller and larger sizes for the consumer launch, slated for sometime next year.

Haptic feedback is generated by linear resistant actuators, which are similar to the vibrating motors found in game controllers and smartphones, but placed on each fingertip of the glove. The company says they’re currently working on replacing the LRAs with “new linear actuators that will offer a much wider range of tactile sensations though.”

Features and Specifications:

  • Measurement System: 21 Degrees of freedom per hand
  • Tactile Feedback: 5 (one per finger) tactile actuators
  • Wireless: 2.4GHz Custom Low Latency Protocol
  • Compatibility: Unity, Unreal Engine, C++, C#, Python
  • SDK: Unity and Unreal Engine haptic rapid application development toolkit, including drop in haptic hand rigs and interactive objects ready to use with developer artwork assets
  • Compatibility: VR Integration / tracking options: Vive, Oculus Rift, Windows Mixed Reality. Can be used with any Windows, Linux or Mac environment through the C++ and Python API
  • Battery life: 2 to 3 hours depending on feedback usage
  • Refresh rate: 180hz, engine synchronized for VR